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| Titled "The Archives" |
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| Titled "The Engine Room" |
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| Titled "Statis Pod Warehouse" |
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| Corridor Type 1 |
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| Corridor Type 2 |
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| Corridor variant colour |
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| Bloom Effects |
Above examples of hallucination effects in the player character, achieved by using post process volumes.
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| Doorway |
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| Bridge |
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| Bridge, Redesigned |
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| Particle effects after animation and lights trigger. |
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| Particle effects on engine parts before lights and animation trigger. |
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| Particle effect framed by engine parts and "Chinese Room" puzzle. |
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| Orientation room alternate angle |
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| Bridge room from the outside. |
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| podroom upscaled |
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| Orientation Room Consoles and Details |
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| New hallucination Idea, fade into surrounded by a firey type particle effect. |
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| I liked the way the red in this hallway frames the particle effects in the other room. |
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| Particle Effects on engine reactor |
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| Quick Presentation made in UDK of the Ship near the Planet. Not included in game. |
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| Airlock Doors |
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| Entire Level in Editor |
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| Mechanical Arm in Podroom |
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| Main Deck |
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| Security Camera in Podroom |
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| Security Camera in Server Room area |
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| Final Console in Server room Area |
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| Energy Bars in Server Room Area |
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| Entrance to server room Area |
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| StripLight Detail |



































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