Monday, 26 May 2014
Kismet In Level design
I made the entirety of the game's functionality with UDK's Kismet. Above is an image of all the functions used within the level .
I experimented with several ideas, such as using boolean values over the course of the entire experience which are triggered by various consoles being used, with these activated, the alternate ending at the end of the experience plays, rather than the one seen in the youtube clip on this blog.
It presented some challenges as this year was my first serious use of UDK, but I overcame each and every one and now understand the system well enough to use it without referring to tutorials or the like.
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