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| Material for one of the screen meshes used. |
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| Mesh Data based particle system. |
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| Basic Door Texture used in game with corresponding material editor node set up |
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| Slightly more complex, this one has the red parts glowing and blinking, visible in game as the Server asset in the server room area. |
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| Basic "Light Beam" using a similar material set up as the above fire. I used beam data in Cascade to control the shape and size of the Light Beam. |
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| "Energy Ball" Here I have used two instances of the same material to make smaller spheres fly out from the larger central one. |
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| Here I have expanded on the previous and used multiple materials to make another energy ball type effect. |
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| This particle system uses mesh data, the mesh was a basic sphere with a crosshatch of lightning bolts as it's texture sample. |
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| The Fire particle, using the complex panning texture and noise maps. Now with a colour parameter from Cascade. |










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