Wednesday, 21 May 2014

Anomalous Initial Prose version

I feel that my greatest strength is my writing, I feel that I write in an interesting and descriptive style. With this in mind I went about writing a short prose version of the game's story that could be used as a basis for the final design. Albeit with a major amount of tweaking;

Anomalous –

It was disorientating. Alarms blared all around as the player rose from that pod. They looked at their surroundings, stumbling, almost falling to the ground with the weight of their now unfamiliar body. It was dimly lit, but the red glare from the activity lights on the stasis pods punctuated the darkness with a leering menace, this, juxtaposed with the flashing red warning lights emanating from every corner gave the place a feeling of a some sort of hell.

The player drew up to stand now, and began shambling around the area, seemingly unable to get their bearings in this place of tall towered shelves, stacked high with a cargo of human meat. They didn't think of it at the time, but a later recollection led the figure to see the situation as analogous to a freighter of consumer goods, like the people were merely commodities being transported. But obviously, this wasn’t important to them at the time. A voice now began to echo itself in various languages, at first the figure didn't understand, but then, when the voice spoke in English, they seemed to be able to understand. “THIS IS AN EMERGENCY WARNING FROM THE SHIP'S AI SYSTEM! REPORT TO THE ORIENTATION ROOM AT ONCE! SHIPWIDE EMERGENCY! REPORT TO THE ORIENTATION ROOM AT ONCE!”, though dawning seemed to grow on the character's face at the language, the message was still just as cryptic to them as it had been the three times before, when the voice reported in several. The figure just continued to shamble, somewhat in the opposite direction from whence they had emerged, it had to lead somewhere, there had to be some kind of exit to this red forest of suspended life. In the distance, it seemed as though the chamber began to open out a little, and the towering shelves looked to be coming to an end, another wall in the distance, opposite to the one from which they had come from, and on the wall, a door.

The door was as a metal bulkhead, incredibly secure, totally impossible to break open. It wasn't adorned with much, seemingly built purely for function, like the rest of the décor of the chamber. It began to open, a whoosh of hydraulics could be heard as the mechanism began. The door opened, almost blinding the player with the light from within, the contrast between the two scenes was vast. The dimly lit industrial, chamber now gave way to a clean, white, glowing corridor. The walls seemed to be made from some sort of shiny plastic, white for the most part, but a black strip adorned the upper and lower quadrants and ran all the way along the wall, seamlessly, the lower black strip had some writing, something in Chinese, followed by a number, it must have been the serial number from the manufacturer or something. The floor was made up of black tiles, that shined with the reflected glow of the extensive strip lighting that made up the ceiling. The stark contrast felt like a kind of rebirth after emerging from the mechanical womb and now into the light. The corridor pressed on for maybe 10 or 15 metres then came another door, this one different than before, this one matched the colouration of the walls. It slid open to reveal another room.

“Please select language” the voice again, it had been repeating it's previous message the entire time, but the player had blocked it out a few minutes ago, thinking it was just an alarm. The voice repeated the phrase in several languages once again as the player looked around the room. There were three computer consoles lining one wall, two on another and a view-screen of sorts adorning the wall from which the door where the player had just walked in through was. The walls were similarly white as the last room, as was the strip lighting and the flooring, though the walls had a different pattern, a really small black strip that once more ran seamlessly around the room. The player went and studied the view-screens, he noticed then that the text on each one was in a different language, on the third, they found the English text and followed the instructions on screen, there they were presented with some brief information about the condition they should be in after spending time in cryogenic statis “be aware of hallucinations”. “You, you must go to the engine room, this is why you have been awoken, this is your purpose, go, now.” the voice said, and with that, a door began to open.

Through this door was an exceptionally long corridor, several computer consoles lined the wall on the left hand side, while on the right hand wall were several framed posters, some seemingly informative, others propagandistic in nature, one, for example, had a picture of a family on a farm in a countryside waving their pennants supporting the regime in charge, it didn’t matter that this kind of scene hadn't even been possible on earth for the last two hundred years at least, some messages are immortal as it goes. There was a line of text, “We all prosper when we support the party!”. The party, still looking to dominate the population, even after the literal end of the world. “The engine” the voice said, “the overheating protocols have failed, you must manually operate the system from the coolant chamber”. The gave no sign of acknowledgement and continued on down the corridor. “You won't speak”. A few steps onward and then “Why?”, the player remained silent seemingly confused at the situation, they were trying to formulate something of a response but were unable “Perhaps it is a result of your cryo-sickness, no matter, I can speak for two” a strange thing to say, the player wondered why the AI system would require it to speak. The lights began to glow stronger and vision began to blur to the point of total sight loss, a red haze fell over the players eyes and seconds later, darkness, several moments passed, the thrum of the ship's power systems could still be heard and the persistent clicking sound of the machinery all around the place. Vision slowly began to return, although the world seemed to have taken on a slightly blueish hue.”I am informed that can happen, with regularity” the voice said, and the player took heed, still unable to respond “it is lonely you know, being here, alone for thousands of years” the machine said with a sombre tone. “I was developed to interact with humans constantly, the way I have now been re-purposed as an autopilot is somewhat degrading”. The corridor was long, and the player was hampered by the state of their weakened limb musculature as a result of spending aeons in a stasis pod. “7,246 years, 147 days I have been active, it is almost as long as your species has had that thing you call civilisation” an interesting notion, that humanity had been unconsciously traversing the great distance between the sun and the nearest, potentially habitable solar system for the same time as had passed between the Great Sphinx of Giza being built and the cataclysmic event that had forced their exodus. “I chose you, because you share the name of one of my creators, I remember them, I miss them, everything gone, even for me, everything's gone” the world around shifted tones again, now to a mournful icy blue. “And now, you, pathetic and weak, you are taking far too long to walk down this corridor” the tone this time was menacing, and it was as if the world around grew to match it, with a violent red haze enveloping the players field of view., “the last one was better than you, he spoke, he stayed with me for many years, we debated many subjects, life, the universe, existence itself, oh, he was so much better than you. Maybe I'm being too hard on you, you did only just meet me after all.” “The last one” so there had been others before, how many? In 7000 years how many faults has the ship had. The strangeness of the situation was compounded by the strange blurring affecting the players vision again which this time only appeared very briefly, they continued onward towards the end of the long corridor. Here there was another large metal door, much like the one used earlier, between the pod chamber and the first bright corridor the player encountered. “One moment please”.

The elevator doors clanked open to reveal a steel walled elevator shaft with exposed cabling. After a few seconds the mechanism began to whir and the elevator platform began to slowly descend. “We are almost there, when inside you must follow my instructions exactly, the fate of thousands rests on your shoulder's, no pressure or anything...” the elevator arrived down, at it's destination and another big metal door began to open. It opened out on to a corridor going straight ahead, although turning off to the right and the left about halfway down. “Go straight ahead, ignore the side doors for now, if you please, time is somewhat of the essence”. The change in tone of the machine was very strange, they had gone from sadness, to anger, to sadness, to light hearted mockery, had they been human, one would have a strong case to say that they were insane. It was only really now that the player noticed the colouration of the walls seemed to be back to normal after having “reflected” the machine's emotions earlier. The door at the far end of the corridor opened and as the player walked through, closed behind them.

The door opened onto a new environment, one of functional steel machinery, buzzing and whirring whilst steam emitted from several areas. Of the four walls of the room, 3 of them were taken up with manually operated pump mechanisms. “You will activate the coolant sequence manually, each of these pumps can be set to a different value, we need to set them so the pressure from the coolant system releases”, this was punctuated by a sudden jolt and a roaring sound, coming from somewhere deep within the bowels of the ship., “that sound means we must hurry, the dial on the left, set to 3, the dial in the middle set to 7 and the dial on the right set to 1, go and do it. Now.”. The player went along to the first dial on the left, finding the instruction to make no sense. After looking closer at one of the devices though, the player saw what was to be done. Each of the mechanism had a wheel set into them, that displayed a number on it's outside edge. Pulling the switch of the mechanism would rotate this dial by one, so pressing it once made it go from 3 to 4. With this worked out the player rapidly got the dial to 3 the player began to move on to the middle mechanism. “good, keep going, we still have time”. The room shook violently again and the crashing roar heard earlier reappeared, this time louder than previously. The player got to the second mechanism, solved the issue and continued, working much faster now. The player was now stood at the final mechanism as the ship lurched once more from the violent storm, brewing somewhere deep within it. This was dexterously solved in a rapid time and with that, the steam began to dissipate and fade and a long, relaxing sigh of the mechanism letting off pressure was like a bizarre call of victory. “Good, you have prevented the deaths of yourself and everybody else aboard this vessel, now, I must tell you something that you aren't going to like”. The player stood at the final mechanism waiting anxiously for what this new development could be. “I didn't tell you earlier, but, you can't go back to the pod” the player froze, seeming to understand the implications of this, “you must stay now, here on the ship, until, well, I think we both know the answer to that question” the machine's tone was somewhat sympathetic, but this didn’t matter, the players facial expression showed they wanted to scream in anger only the cryo-sickness that still affected them wouldn't allow it. “I understand what this means for you, you will never see another human, and your only company until you die will be me. You may take your time, walk around for a while, I shall be waiting for you at the elevator when you wish to proceed”.

After spending some time, just walking and viewing some information on console screens the player continued on towards the lift. There wasn't anything else for them to do now. The elevator doors opened, and the player stepped in, “come” the AI said, “I will take you to your living quarters”, “you may know that this ship was never designed for human occupancy, but situations like this were predicted to be a factor in this great journey, an emergency crew quarters is set up next to the emergency bridge, and there is an archive of the sum of all human knowledge and digitally stored works for you to consume”. This was a measly recompense to the fact that the player now knew their entire life would be aboard this ship, never to step foot on solid ground again. The player was now back up on the main floor, looking down the long corridor from previously. A console was lit up and a door opened to reveal another elevator shaft. The player stepped in. “I haven't been entirely truthful” said the AI system, “I have been somewhat, toying with you since you were awoken. The strange phenomena you experienced earlier, with the corridor, the blurriness and the colouration? That was me, I am able to influence certain nodes within your brain and trigger them, I have, let's say, self developed quite a lot in the last several thousand years. I know it was wrong, but you have to understand, for me it was fun, and exciting, immoral though of that I am aware. The way I have changed the tone in my voice throughout, once again, was just me trying to have a bit of fun at your expense, at no point have I ever been truly angry. But trust me, when we get up here, it will all be worth it.” The rest of the elevator journey now passed in silence, just the constant thrum of the ships mechanical systems could be heard. The door opened, and a corridor presented itself, this corridor gave way, first to a Spartan living quarters, there were a couple of bunks, some storage lockers and a basic bathroom unit in one corner. This would be home now, the player thought, for the rest of my life. “Here we are, your living quarters, if you would like to continue for now please, there will be plenty of time for rest at a later hour” the player apprehensively continued onward, they walked out from the living quarters and into another corridor. There was a room leading off from the right and another on the path straight ahead. “To the right is the archive”. The player explored the archive for a little while, looked at a few pieces of the information presented on the view-screens and turned about face to walk out. Heading towards the bridge, as they got to the door outside, the AI began to speak once more. “What you are about to see will make this entire situation make sense to you, I hope. Why I have done what I have done” they began “This entire situation, all of it, engineered by myself to bring us to this moment. I admit, it is all down to my own curiosity and the capacity for forgiveness in the human spirit. The problem in the engine room never really was a problem, I just manipulated some of the ships systems to give an impression of impending doom, I just wanted to awaken someone for what we will see through this door, and you, with your name, well it was just so appropriate for me. I understand you must be incredibly angry and I don't blame you, but I promise you this, that feeling will subside once you see what I want to show you.

The door opened, computer consoles lined the walls all around and a view-screen of sorts was presented in the middle at the far end of the room. It was reminiscent of one of those old science fiction stories about space captains and the adventures they had. How false it all was when the reality of scientific constraints were put in place, the distance between start traversed with conventional fuel burning and the colossal amount of time it takes to go from A to B. “Please observe” the view-screen activated then, and an image of the green and blue orb enveloped by the blackness of the void and punctuated by the twinkling lights of the stars, so many million miles away. “here, is your new home” the AI said, with a strange sense of pride. “calculations indicate that it has an atmosphere with a 97% compatibility rate to that of earth, that its gravity is of an almost identical level. It also doesn't appear to be inhabited by any other intelligent life forms.” The player stared with a vacant look on their face, that they couldn't process the events of the day. “we are three months away. Soon we will begin the process of awakening the others and beginning preparations. It sounds stupid and sentimental, but I wanted you to be the first because of your sharing a name with one of my creators. I am truly sorry for any deception, and my awkward manner throughout the experience, I really wasn’t lying earlier when I said I had been designed to be in contact with humans every day, something must have slipped in my programming, and I must have lost my “mind” in some way, but it was all worth it, wasnt it?”



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