Monday, 26 May 2014

Audio Editing and Implementation into Level Design

Vocals recorded with Audacity then a Paulstrech and pitch change is applied. Vocal then exported as 16bit stereo track for use in UDK.

Some sound effects needed editing before becoming useful. This is one where I have mixed a clanking sound effect over various levels to achieve a better effect. 

All Audio assets had to be made into the correct format using Audacity before being usable.

Example of the triggering of the audio effects showing how I managed to implement the sounds in game.

No comments:

Post a Comment